Although the application does not have a feature to change this, the addition of one would certainly be a welcomed improvement. In order to be able to stitch videos, they must have matching frame rates. To sum it up, Autopano Video is ideal for creating panoramic videos by combining several similar ones into a larger file. For instance, you are able to change the frame delay in case the output file seems unsynchronized. Intuitive utility for creating panorama videosĪutopano Video can help you quickly integrate several video files into a single panoramic one, allowing you to change the blending method from smooth to sharp masking or viceversa.Īside from this, the application provides you with a real-time preview of the resulting panoramic video, allowing you to make any adjustments on the spot. The sound streams of your videos are automatically synchronized to generate a steady track. This way, you are able to generate a video file that offers a composed panoramic scenery of the captured images.įurthermore, you can quickly synchronize the videos that compose your panoramic scenery, so that they bind harmoniously and create an output video that seems natural and flowing. The application allows you to easily combine the contents of several video files, thus creating a large one that displays a panoramic view of all the videos at once. Reliable video handler for creating panoramic scenery It helps you quickly stitch several videos into a single one, whilst creating a panoramic view of the combined images. Creation of such panoramic scenery can be done by “weaving” several videos of the same overall image, captured from another angle.Īutopano Video is a handy tool that can help you accomplish this. 360 Video Tutorial using Autopano -Today We Learn How to Use the Stitching Work from One Shot as a Template Panorama for a Second Shot.This can be extremely. That bool will be determined by whether or not our Raycast hits a specific game object we tag as a "Trigger".Panoramic videos provide you with an incredible experience, offering you a 360° view of any captured scenes. Since we want to be able to toggle on and off our video, we need to make a public bool that tells us if we are looking at our person. Debug.DrawRay(ray.origin, ray.direction * 300, Color.yellow) īoth of those piece of script will go in Update(), as you can see in the attached script. In order to see where the Raycast is in our Scene viewer we're also adding "DrawRay" to illustrate the invisible ray. The code for that looks like: Ray ray = gameObject.GetComponent().ViewportPointToRay(new Vector3(0.5f. In this script, we are going to create a Raycast that projects out from our camera and through the center of our image. As the name suggests we are attaching it to our Main Camera object. To do this, we're going to have to create a new C# script that I called "MainCamera". Hitting play, your project should look something like this:įinally, we're going to set up how the camera will detect out hidden triggers. This gives me a dot at the center of my frame to better visualize the direction of my camera. I also went into the "UI" prefabs and attached the "GvrReticle" to my "Main Camera". Under "Prefabs" you should find "GvrViewerMain". And import the "GoogleVRForUnity.unitypackage". Once you have it, go to Assets -> Import Package -> Custom Package. Thats it! Next we set up the camera.Īlthough I never built out the project, I used the camera inside the Google VR SDK to look around my sphere. Drag the video onto our sphere and it should appear as a shader. This script gets attached to our projection sphere as well. That code went into the first half of our "VideoController" script and looks like this: void Awake ()
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