![]() ![]() But ultimately, you’re still grabbing on ledges and jumping on moving platforms-even if said ledge or platform is the lifeless husk of your brother. While the platforming isn’t any more unique than what one would see in other games in the genre, there was still much satisfaction to be gained from figuring out the levels’ designs. A single level can range from five minutes on the short-end to twenty minutes if players are struggling to get a puzzle just right. The main story has five chapters with six levels each, along with some tougher “Gauntlet” levels. The brothers can jump, wall-jump, do a basic attack, and eventually gather magical abilities such as turning into stone or absorbing and shooting fireballs, but essential co-op elements include a boost jump, and as mentioned, the general use of your partner’s corpse as a tool. The obvious difference with REZ PLZ is the importance of co-operative play (single player with character switching is a less-fun option). With pixel art and precise platforming, it is easy to cite fellow indie splatformers Super Meat Boy and Celeste as points of comparison. Whether intentional or not, the story comes across as a 1990s Pauly Shore/Stephen Baldwin slapstick film, with two morons stooging their way through dangerous locales including volcanic caves, a Satanic castle, and the innards of a dragon. The two brothers are discernable through the color of their clothes rather than their personality, and I honestly can’t tell which is which. There’s a lot of attitude in the dialogue and character interactions, but don’t expect anything particularly special and hopefully, readers won’t care about copy quirks like lack of proper capitalization and punctuation. With a limited number of resurrections through pick-ups called Lazarus Stones, the duo sets off in a series of misadventures to confront these forces. Hungover from the night before, the two knuckleheads find themselves as the only escapees of an attack on their school by evil forces. ![]() And the plethora of technical bugs certainly doesn’t help.Īpprentice wizards Arcan and Zeph are a couple of dense and incompetent slackers. REZ PLZ is morbidly creative-albeit more morbid than creative. With resurrection scrolls in hand, the brothers will have to purposely self-harm to solve platforming puzzles: perhaps one brother will drop on the bed of spikes to be used as a platform pendulums can cut one brother in half to use on two pressure sensors killer bees will turn one brother into a giant swollen ball for the other to use as a floatation device and so on. But as players will find out in this co-op game, they won’t get anywhere without a corpse handy. Two magic-wielding brothers will be traversing past spike beds, pendulums, killer bees, and a wide variety of instakilling obstacles. ![]() This is a game that plays with the video game-y concept of respawning-though instead of presenting some sort of existential primer on impermanence, it comes off as a grisly buddy comedy. For REZ PLZ by Long Neck Games, death is not only an expectation but a requirement. In what is informally called the “splatformer,” player characters are expected to die numerous times through harrowing levels designed for trial-and-error. ![]()
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